Swirling Rock: Blender Tutorial
In this tutorial I will be going over how to create a swirling desert rock in 3D using Blender. I will cover how to set up materials, use them for displacement, mixing materials as well as how to create the swirling effect within the texture. I will also be going over how to set up a live way of modeling the rocks using metaballs and curves. This allows for you to see your rock forming as you build it and its super fun too!
As a small bonus I go over some other things you can use to help set up your scenes. Such as, basic lighting and hdri, render settings in eevee and cycles, volumetrics and fog planes a swell as using plant assets and scatter tools to help with set dressing.
As a side note, I introduce the tutorial using cycles but part of the way through I switch to eevee as I notice the displacement feels better. So feel free to start in eevee if you prefer. I go over the render settings to help with that I believe in the third video. This still works in cycles I just preferred how it looked in eevee. I did this as a live demo because I prefer to show mistakes and what I learn and find out along the way. To me this feels more natural and helpful for the viewers.
Feel free to send me a message and ask any questions. I will do my best to answer and help out if there are any issues!
Use code: THEFIRST50 to get a 25% discount.
Files included:
- 3hr Full commentary live demo split into multiple videos
- Blender File without the plant assets as they are from sources I do not fully own.
Programs Used: Blender 4.3.2 eevee and cycles
You will receive a 3hr full commentary live demo split into multiple videos as well as the Blender file.